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February 1, 2022
Abstract
Incorporating game elements into personality assessment has the potential to address several common criticisms of personality measures. Game-like personality measures accomplished this by creating a narrative text-based fantasy game where players’ choices throughout the game are used to measure the big five personality factors. The current work tests the addition of a second game element to these narrative measures, namely graphics. A between subjects’ experiment with participants playing either the original text-based game or the illustrated game shows no differences in personality measurement. Participant reactions were more positive to the game than to a traditional personality inventory, but the addition of graphics did not change participant reactions to the game.
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Author: Jason L. Harman,
Kayla D. Brown